LATESTv0.12.1Jul 7, 2026
DownloadPromoting a scratch waits out the briefing draft instead of killing it after 3 minutes, plus dashboard and scratch polish
- · Promoting a scratch no longer wall-clock-kills the briefing draft. 0.11.2 bumped the ceiling from 90s to 180s, but real drafts on long transcripts still tipped over the edge and came back as 'draft timed out after 180s'. The ceiling is gone now: the draft runs as long as claude -p needs, matching the idle-based philosophy the engines moved to in 0.12.0. The two coupled ceilings (the server-side coalesce window that deduplicates a double-click, and the /new form's unlock timer that lets you fall back to manual entry) both move to 10 minutes, so they act as crash-recovery ceilings for a genuinely dead agent process, not caps on a live draft.
- · The scratch assistant now points at the actual promote button. The button used to live in the top bar and moved into the composer next to send; the assistant was still telling you to 'hit the promote button at the top' when the conversation was ready to become a project. It now says 'the promote button next to send, in the composer below the chat' so the hand-off matches the UI.
- · The Projects list on the overview drops the per-project lifetime tokens column. Codron's pricing is flat, the number only grew with time, and status plus latest-task plus updated already carry the triage signal, so the column was decoration. Dropping it also lets the dashboard skip a full-table engagements scan on every render. Per-project token totals still live on the mission card inside a project, where they actually inform a decision.